silverlightbuzz.com Report : Visit Site


  • Ranking Alexa Global: # 19,400,264

    Server:nginx...

    The main IP address: 88.208.252.229,Your server United Kingdom,Gloucester ISP:Fast Hosts Ltd  TLD:com CountryCode:GB

    The description :gavin wignall blogs about silverlight tutorials and examples...

    This report updates in 02-Aug-2018

Created Date:2009-01-27
Changed Date:2016-12-28
Expires Date:2018-01-27

Technical data of the silverlightbuzz.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host silverlightbuzz.com. Currently, hosted in United Kingdom and its service provider is Fast Hosts Ltd .

Latitude: 51.86568069458
Longitude: -2.2430999279022
Country: United Kingdom (GB)
City: Gloucester
Region: England
ISP: Fast Hosts Ltd

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HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called nginx containing the details of what the browser wants and will accept back from the web server.

Transfer-Encoding:chunked
Server:nginx
Connection:close
Date:Wed, 01 Aug 2018 20:33:47 GMT
Content-Type:text/html; charset=UTF-8
X-Pingback:http://www.silverlightbuzz.com/xmlrpc.php

DNS

soa:ns1.livedns.co.uk. administrator.silverlightbuzz.com. 1524336464 10800 3600 604800 3600
ns:ns1.livedns.co.uk.
ns3.livedns.co.uk.
ns2.livedns.co.uk.
ipv4:IP:88.208.252.229
ASN:8560
OWNER:ONEANDONE-AS Brauerstrasse 48, DE
Country:GB
mx:MX preference = 10, mail exchanger = mailserver.silverlightbuzz.com.

HtmlToText

gavin wignall blogs about silverlight tutorials and examples gavin wignall blogs about silverlight tutorials and examples feed rss home gavin wignall tutorials blend tutorials 3d in silverlight examples windows phone 7 apps december 12th, 2011 festive game using silverlight and farseer physics engine no comments , all silverlight examples , farseer physics engine , silverlight news , silverllight games , by gavin wignall. as the winter months came upon us i once again, at metia , had the opportunity to create a festive game for the uk microsoft partner team. through the success of last years game we were given more time and budget to make sure this years game stepped up a level. go play the game! this was the perfect chance for me to use the farseer physics engine . farseer physics engine is a collision detection system with realistic physics responses, it is free to use and runs on the silverlight platform . being a festive game, i went for a santa theme. the general gist is to move the sleigh, collect the presents and then drop them into the passing houses. your score is then based on the presents collected, the presents you delivered and the the time you complete the course in. the game boasts 18 levels, with achievements and special unlock levels. there is a global scoreboard that keeps track of your total score and ranks you accordingly. microsoft partners were given the chance to customise the game. a customised version allows the partner to add in their company name and logo to the home screen along with their logo featuring at the start and end of each level. welcome screen level selection & stats flying over houses crashing into houses navigate over jumps, around loops and over gaps deliver presents without crashing global scoreboard will give you your rank tags: codeplex , collision , fun , games , gravity , physics , silverlight 4 february 7th, 2011 windows phone – running game loops in silverlight no comments , silverlight c# tutorials , silverllight games , windows phone , working with silverlight , by gavin wignall. while developing my wp7 game bitbreaker , i tried and tested several methods to get a reliable game loop running. what is a game loop many games require movement that is affected by constant changing factors. this often requires that movement to be adjusted on a regular basis. in arcade games, for example bitbreaker , this action is required to happen many times each second. a game loop is the function that fires this repeatable action on a regular basis. game loop types i tried the following types of game loops while developing my windows phone app. looping a storyboard composition target rendering dispatch timer looping a storyboard this is a very simple way to create a game loop. create a storyboard either in the xaml or in your code behind file. set the storyboards duration to the amount of time you want delayed between each action. set the storyboard to repeat forever. set up a storyboard.completed event handler to fire a function every time your storyboard plays out: storyboard.completed += new eventhandler(storyboard_completed); place your game logic inside the function called on completed. compositiontarget.rendering this is a good way to ensure your game loop is called every possible chance it can as it matches your games frame rate. add compositiontarget.rendering to your event handlers: compositiontarget.rendering += new eventhandler(compositiontarget_rendering); place your game logic inside the function called dispatch timer this is good way to control your game loop repeating at a consistent rate. add the new reference: using system.windows.threading; declare dispatch timer as a member: dispatchertimer timer = new dispatchertimer(); set the interval value to control the time delay between each action: timer.interval = timespan.frommilliseconds(25); set up a tick event handler on our dispatchtimer: timer.tick += new eventhandler(timer_tick); place your game logic inside the function called on each tick. start the dispatchtimer: timer.start(); the results after trying all 3 methods on a windows phone, i found the dispatchtimer to be the best suited for my windows phone game . so while many people think windows phones are more suited for business users and the odd chore like comparing buildings insurance online, these results show that it’s more than suitable for gaming. i needed to get the fastest frame rate but also keep the movement in my game consistent. the dispatch timer achieved this very well. i found using the looping storyboard approach gave me a low frame rate as it required communicating with the xaml each time, even if there were no visible parts moving. i use the compositiontarget.rendering route often when creating games for the common desktop pc, this is due to it giving a very fast loop. however, when developing for the windows phone, we are using a much slower processor and can’t guarantee the frame rate will stay consistent. for bitbreaker i required the ball to keep a consistent speed, using this approach would make the ball speed up and slow down when asking the game to perform different tasks of varying difficulty. tags: animation , c# , compositiontarget.rendering , developers , development , dispatchtimer , game loop , games , looping , silverlight 4 , tutorial , windows phone 7 , wp7 january 27th, 2011 bitbreaker for the windows phone 7 2 comments , all silverlight examples , silverlight news , silverllight games , windows phone , working with silverlight , by gavin wignall. my first windows phone 7 app has just gone live on the marketplace. it costs only 79p / $0.99 in the uk/us so please go buy it and give me some nice feedback . click here to view bitbreaker on the marketplace (you will need zune installed). as this was my first attempt at producing a mobile app, i knew i was in for some interesting learning curves. because of this i decided that my first app should be based on the well established bat and ball style game. game features the launch version consists of the following features: 1 free trial level 36 additional levels in the full game 5 power-up blocks that effect game play 6 types of blocks to hit varying in strength 1 bat that deflects the ball lower at the edges an exponential multiplier point system requiring skill to master 3 tier achievement system for each level fast level restart system for people trying to hit those top achievements level designs the level designs range from quirky retro designs honoring the game industries history to complex and tough mazes. the user is required to complete a level before unlocking the next one to play. multiplier bonus system i wanted to encourage players to try and trap the ball in mazes instead of just bashing away brick by brick. to help this i implemented a multiplier point system. each time the player destroys a block they get an additional multiplier point that multiplies the score you get for destroying the next block. when the ball hits the bat then the multiplier bonus resets back to zero. this means in order to score high points the player needs to trap the ball so that it destroys several blocks before hitting the bat again. some later complex levels allow the user to score massive points if played correctly obstacles overcome during my progress i had several obstacles present themselves that i had to work around. the first one, that presented itself early on, was having to code for a mobile processor. having created silverlight experiences for desktop pcs over the last 4 years has somewhat spoiled me over the years, meaning i have not had to be too careful about how many times i check values within the xaml. i found with the windows phone platform that taking my usual approach to creating a game left me with an unimpressive framerate when testing on the device. i soon learnt my lesson and started storing data in arrays and variables, this meant my app only had to trawl the xaml tree when it absolutely needed to. t

URL analysis for silverlightbuzz.com


http://www.silverlightbuzz.com/tag/rotation/
http://www.silverlightbuzz.com/wp7-apps/
http://www.silverlightbuzz.com/wp-content/uploads/2011/12/festivegamelevel18.jpg
http://www.silverlightbuzz.com/tag/animation/
http://www.silverlightbuzz.com/tag/expression-design/
http://www.silverlightbuzz.com/tag/fun/
http://www.silverlightbuzz.com/2009/12/
http://www.silverlightbuzz.com/2011/01/
http://www.silverlightbuzz.com/page/7/
http://www.silverlightbuzz.com/tag/random/
http://www.silverlightbuzz.com/2010/01/
http://www.silverlightbuzz.com/tag/project-management/
http://www.silverlightbuzz.com/tag/windows-phone-7/
http://www.silverlightbuzz.com/category/silverlight-2-tutorials/
http://www.silverlightbuzz.com/tag/work-flow/
policyexpert.co.uk
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Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;


Whois Server Version 2.0

Domain names in the .com and .net domains can now be registered
with many different competing registrars. Go to http://www.internic.net
for detailed information.

Domain Name: SILVERLIGHTBUZZ.COM
Registrar: TUCOWS DOMAINS INC.
Sponsoring Registrar IANA ID: 69
Whois Server: whois.tucows.com
Referral URL: http://www.tucowsdomains.com
Name Server: NS1.LIVEDNS.CO.UK
Name Server: NS2.LIVEDNS.CO.UK
Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Updated Date: 28-dec-2016
Creation Date: 27-jan-2009
Expiration Date: 27-jan-2018

>>> Last update of whois database: 2017-07-17T08:07:37Z <<<

For more information on Whois status codes, please visit https://icann.org/epp

NOTICE: The expiration date displayed in this record is the date the
registrar's sponsorship of the domain name registration in the registry is
currently set to expire. This date does not necessarily reflect the expiration
date of the domain name registrant's agreement with the sponsoring
registrar. Users may consult the sponsoring registrar's Whois database to
view the registrar's reported date of expiration for this registration.

TERMS OF USE: You are not authorized to access or query our Whois
database through the use of electronic processes that are high-volume and
automated except as reasonably necessary to register domain names or
modify existing registrations; the Data in VeriSign Global Registry
Services' ("VeriSign") Whois database is provided by VeriSign for
information purposes only, and to assist persons in obtaining information
about or related to a domain name registration record. VeriSign does not
guarantee its accuracy. By submitting a Whois query, you agree to abide
by the following terms of use: You agree that you may use this Data only
for lawful purposes and that under no circumstances will you use this Data
to: (1) allow, enable, or otherwise support the transmission of mass
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The Registry database contains ONLY .COM, .NET, .EDU domains and
Registrars.

  REGISTRAR TUCOWS DOMAINS INC.

  REFERRER http://www.tucowsdomains.com

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =silverlightbuzz.com

  PORT 43

  SERVER whois.tucows.com

  ARGS silverlightbuzz.com

  PORT 43

  TYPE domain

DOMAIN

  NAME silverlightbuzz.com

NSERVER

  NS1.LIVEDNS.CO.UK 213.171.192.250

  NS2.LIVEDNS.CO.UK 213.171.193.250

STATUS
clientTransferProhibited https://icann.org/epp#clientTransferProhibited
clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited

  CHANGED 2016-12-28

  CREATED 2009-01-27

  EXPIRES 2018-01-27

  REGISTERED yes

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